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picture 英语学习教学游戏(English Learning Games)

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Games for Vocabulary and Phrase     Games for Structures
Games for Listening and Speaking   Games for Numbers
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Language Games

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English Learning Games for Teaching

赵宝斌 编辑 整理

 Students greatly welcome games. They can create a cheerful and light-hearted environment and arouse students’ interest in learning English. Games are considered one of the most effective ways to improve efficiency(效果) in language learning. Following are some 50 games for various levels of English students. I collected some of them and created others.

 

  Vocabulary and Phrase Games

 

1. A Game of Collocation Cards

Aim: To let students review and memorize collocations(搭配).

Preparation: Make a set of cards with the verbs (or verb phrases) such as take, have, do, play, make, and give. Prepare a second set with nouns (noun phrases) such as homework, a meeting, a trip, a test, a lecture and basketball.

Procedure: Two or more than two students can play this game. The purpose is to form a collocation.

1) Put all those cards in random order in a pile on the table with students sitting around.

2) In turns, each student takes 6 cards from the pile one by one. Then one student takes one card from the pile. The student  keeps it if he/she finds a collocation with one of the cards in his hand or he/she thinks he/she can find a collocation easily with this card later. Otherwise, she/he gives it to the next person.

3) The next person keeps it, if he/she finds a collocation with one of the cards in his/her hand.

4) Then the student chooses one of the difficult cards in his/her hand and gives it to the next person.

5) If he/she cannot form a collocation, he/she takes another card from the pile. The next person does the same until one of them forms three collocations.

The first person that forms three correct collocations wins.

Variation: You can play this game with prepositional phrases and adjective phrases, as well as verb phrases or you can put all these together.

 2. Word Spelling Cards

Aim: To review and memorize the English words students have learned.

Preparation: Make at least 100 cards with the following written on them: letters, roots, suffixes(词缀), such as, -tion, -ment, and -or prefixes, such as, -un, -im and –ir, clusters of vowels, such as, -ow-, -ight and -oo- and consonants(辅音), such as, th-, ch- and sp-.

Procedure: Two or more than two students can play this game.

1) Put all cards in random order in a pile on the table with students sitting around.

2) Each student takes 4, 5, or 6 cards from the pile one by one. (Students determine the number of cards they hold in their hands before the game starts. The bigger the number, the easier the game is.)

3) The object is to construct meaningful words (a word found in the dictionary) by putting the cards together. When successful, the student shows the word to the other players and puts the cards aside. At the same time, he/she gets the same number of additional cards from the pile.

4) The first player tries to form more words, which he/she shows to the other players. If he/she cannot form a meaningful word, he/she can take another card from the pile.

5) If he/she still fails to form a word, he/she chooses one from his/her cards and gives it to the next person.

6) The next person can get this card if he/she can form a word with the other cards. Each time a word is formed, the student shows the card(s) to the other players and puts the card(s) aside.

7) If the player cannot form a word with the card given by the previous player, he/she can get one from the pile and try to form a word. Again, if a player fails to form a word, he/she selects one of his/her cards and gives it to the next person. The next person will do the same.

Finally, the person who gets the most meaningful words wins.

 3. Preposition Cards

Aim: To practise prepositions.

Preparation: Write a number of prepositions (say, 10–20) on separate cards. Each student has a set of the cards.

Procedure: The aim is to make up sentences using common prepositions.

1) Students can hold the cards in their hands or put them on the desk.

2) The teacher says a noun, a verb or an adjective or a phrase (or writes on the blackboard.)

3) The students think of a sentence quickly using one of the prepositions on their cards. The student who thinks his/her sentence is right can raise his/her hand and the teacher nominates(指定) him/her. He/She reads out the sentence. If the teacher says "correct" (the sentence is correct in grammar and meaning), the student can put that preposition card aside.

4) The procedure is repeated. The student who surrenders all his/her cards first will win.

 4. Bingo

Level: Absolute beginner to lower intermediate

Aim: to review or preview letters, or vocabulary

Materials: item list, bingo cards (students can make these)

Procedure: Draw a 9-square box (as in tic-tac-toe) and ask students to draw a picture with the target words in each box. You might draw each picture on the board in random(随机) order and have the students draw them in their grid. (This is very useful since you can review the words together with the whole class as you go along and help students with ideas of how to draw them). Then draw the pictures in your box on the board and ask the students to choose a word. Choose the students at random. When they get a bingo (any three in a row), they get a team point, a card or a reward. A variation may be to reward them only if they get a bingo before you. This makes it more challenging and covers more vocabulary.

 5. Slap it

Aim: to recognize words and listen for relevant information

Preparation: a set of 10-15 pictures of different kinds of food items for each team of 4 to 6 people

Procedure: Put the items on a desk and the students sit around the desk. The teacher describes the food item. When a student has an answer, she/he slaps the card and says the word aloud. If the student is correct, he/she gets a team point. If the student is wrong, he/she is out of the game. Alternatively, in each group each student plays independently. If the student slaps the correct picture, he/she keeps the card as a point. The person or team with the most cards/points wins.

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 6. Hangman

Level: Absolute beginner to lower intermediate

Aim: to practice vocabulary

Materials: writing surface

Procedure: First, the teacher thinks of a word and writes the same number of dashes, as there are letters in the word on the board.

Then, students begin to call out letters from the alphabet. When a student guesses a correct letter, he/she will put the letter in its proper place. The letter may be repeated. If a letter that is in the word has not been mentioned, the teacher will draw one stroke for the hangman. If they can guess the word before the picture of the hangman is finished, they will win. Otherwise they will lose.

Variation: This works best with phrases, not individual words. Scoring need not be a hanged man. It can be any picture, or word that has about 10 parts. The pictures can be drawn bit by bit or erased bit by bit.

7. Word Shark. (Similar to hangman) Similarly confusing

Aim: to practise vocabulary.

Procedure: Instead of a man being hung, you can draw a man dangling(悬浮) from a cliff, with the ocean, complete with one ravenous shark, underneath him. When the first incorrect letter is guessed, the man begins his descent toward the shark, who, five or six wrong guesses later, will eat him. Graphically, (图形上)I find Word Shark more interesting than Hangman.

 8. Scramble

Aim: to review vocabulary

Procedure: You first write one or two letters in the centre of the blackboard. Then ask the students one by one to form a meaningful word by putting another letter on the left or right, over or under the given letter. The student who fails to form a meaningful word loses one point.

 9. Musical Chairs with a Twist

Aim: to review vocabulary

Preparation: all the chairs are arranged in a circle and a tag with the target vocabulary (i.e. jobs) is placed on each chair

Procedure: Play music and have the students march in a circle. When the music stops, the students all go for the chairs. There is a chair for each student except one. Then the IT (person in the middle) can ask anyone sitting down, "Who are you?" If they know what the tag on their chair represents, they remain seated. If not, that student becomes IT. This is continued 3 times and then the music is played again. The students like this game and it reviews vocabulary very well.

 10. Last Letter

Aim: to review vocabulary

Procedure: First, have a student say a word. For example: "apple." Then have the next student say a word that begins with the last letter of the last word. ("apple" "elephant" ) and so on through everyone in the class. This can help you to know the kinds of words your students know, which helps communication with them. You can also use a ball to do it or a screwed-up piece of paper. The teacher throws the ball to one student and says a word such as "dog". The student must reply with a word starting with "g," such as "girl". When answered, the ball is thrown back to the teacher and it is then thrown to the next student, who continues.

Variation: you can ask a student to say a short sentence and then ask the next student to say a sentence that begins with the last word of the last sentence.

 11. Dictionary

Aim: to learn the meaning of vocabulary

Procedure: In each round, one player reads aloud from the dictionary a word without the meaning. Players announce if they know the meaning. If anyone does, that word is abandoned and a new, unknown word is selected. Then everyone writes a definition for the word, with the dictionary holder writing the correct meaning but not exactly a direct copy. All the definitions are handed to the holder who mixes them up and reads each one. Players declare their picks verbally clockwise from the holder. Alternately, all the students could write down their guesses. Everyone that guesses the right answer gets 1 point. The writer of the wrong definition gets a point for every guess of their definition. The dictionary holder gets one point anyway.  The dictionary is then passed on.

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12. Fast Words

Aim: review vocabulary

Procedure: The class is arranged into rows. The first person in each row is given a piece of chalk. The blackboard is divided into sections. No more than six teams are formed. The teacher names a letter and the students must write as many words beginning with that letter as they can in the allocated time. Their teammates can call out hints. Be warned: this is very noisy. Next, the second team member takes the chalj, goes to the board and the teacher calls out a new letter. The team with the most correct words is the winner.

 13. Vocabulary Tic-Tac-Toe

Students' Level of English: Beginner Intermediate Advanced

Materials Needed: The attached handout

Aim: Practice using the words like "want" "have" and "need"

Procedure: Read through the activity with the students and explain that they are to fill in the answers to the number 1 paper with a partner. Ask partner A to guess partner B's answers. If they guess correctly, they get to mark "X" on the answer. If they guess incorrectly, they mark a "0" on the answer. The goal is to get a line of three "Xs". When finished, partner B tries to guess partner A's answers using the same sentence patterns.

 14. Adjective and Noun Combinations

Aim: To get students to think about and practice combinations.

Level: This game works well with all levels. Lower-level students can make up simple sentences and higher level students more complex ones.

Procedure: The purpose of this game is to give students the chance to practice adjective-noun combinations. Begin by giving them a male or female first name. They must then invent a sentence similar to the following: Albert likes awful apes. Linda likes little limes. Richard likes roaring racecars. Wendy likes wiggling(蠕动的) worms. The game should move fast, so you should be prepared with a list of names to fire at your students. You should go through the list ahead of time to make sure that you can think of matching adjective-noun combinations within the vocabulary range of your students. It is sometimes helpful to have a large list of alphabetized adjectives copied off and ready to hand out, especially for lower level students.

Variation: you can use this to practice other combinations, for instance verb-noun combinations.

15. Frozen tag

Level: any

Materials: cards (with words or pictures representing vocabulary) space

Aim: review, fluency

Procedure: Hand out the cards, one to each student and practice the vocabulary so that everyone knows their own word. One person is "it." When "it" touches another person, he/she becomes "frozen" (cannot move), but their friends can unfreeze him/her. To do this, the friend tells the frozen person what's on their card. The frozen person then either repeats or acts out the item. If correct, they are free.

Variation: from time to time have students switch cards and teach each other the new vocabulary and change the person who is "it."

 16. Word Category

Aim: to review vocabulary

Procedure: This game calls for words within categories(范围) and sets up a hand-clapping or finger-snapping rhythm with a circle of students. At a designated rhythmic point, the first student must call out a word in the target category (country name, flower, article of clothing, etc.) Then at the same point in the rhythm, the next student must supply an appropriate word, and so on, around the circle until someone gets stuck. Since no word can be repeated, it also promotes listening to each other.

 17. Jumble Word

Aim: to review vocabulary

Procedure: Give students some letters and ask them to form words. At first, you can give them a few letters and then progress to more letters. The student(s) who can form the most words or form a word using most of the letters given is the winner.

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 18. Christmas Pudding

Aim: to review vocabulary

Procedure: This game is an anagram(颠倒字母顺序) activity. Have students make as many words as they can out of the letters in the words "Christmas Pudding" ex. mud, camp, or aspirin. Have them work individually and then check in small groups. As they check, common words are crossed out. Devise a point scale appropriate to the students' level. Try again with different words: "Silver bells," "Happy Holidays," etc.

19. Word Race

Aim: to review target vocabulary

Procedure: The teacher says a word like bedroom or kitchen and the students in groups have to draw as many items related to that word as they can. After 5 minutes the teacher calls "pencil down." The students must call out the names of all the pictures they have drawn. The team who can call out the most is the winner.

20. Wolves and Lambs

Aim: to reinforce and review vocabulary

Preparation: 2 or 3 sets of the target vocabulary

Procedure: The teams or groups sit in circles well apart from each other, and are visited by 'wolves' from other teams. Each "wolf" has a list of pictures/words to be recognized. Anyone who does not know the words has to stand aside as a captive 'lamb.' (The wolf may ask anyone, What is this?) After some time, the 'shepherd' (teacher) chases the wolves away and the wolves take the 'captives' back to their groups. The team with the most captives wins.

21. Preposition Cards

Aim: to practise prepositions using kinesthetic(肌肉运动) drama techniques.

Preparation: Cards with prepositions written on them.

Procedure: Each student takes a card. In turns, they have to mime the preposition they have until the class guesses which preposition it is. When this activity is over, they have to create a scene where everyone has to speak using his/her preposition; they should not use any other prepositions. Students role-play their scene.

 22. Cards on the Table

Aim: To memorize the correct spelling of words in an enjoyable way.

Procedure:

1) Give the students one letter card each.

2) Clear a space in the classroom and put a table in the middle.

3) The students stand in a circle round the table, 3 or 4 meters from it. Each student has one letter card each.

4) The teacher calls out words he wants to revise, one at a time, and any student who holds a letter that is in that word must run forward and put the letter on the table.

5) The last person who puts his letter down must spell the word and give its meaning. If unsuccessful, s/he is out of the game, and the teacher gives the correct answer.

6) Students should take back a different letter from the table each time, i.e. they should swap with someone else.

23. In the Manner of

Aim: To practise adverbs

Procedure: Elicit adverbs from the students and ask a scribe to write them on the white board. On a different part of the whiteboard write, 'You sat on the chair _____ly." Explain that you are going to sit on your chair in the manner of one of the adverbs on the board. Sit on the chair appropriately and using the sentence on the board, elicit from the students how you sat down. For instance, 'You sat on the chair slowly.' Invite learners to take turns sitting on the chair using adverbs from the board and elicit the sentence from their classmates. As the learners warm up to the activity, erase the material on the whiteboard and see how much they remember.

Variation: The teacher calls out a series of imperatives and students sit down appropriately. For example: sit down heavily, sit down sadly, sit down angrily.

24. Word Guessing

Aim: to review vocabulary

Procedure: Divide the class into teams. Give one student on each team a piece of paper with seven words on it centered on a theme. For example, 7 words that start with M, or 7 words that are parts of the body. In two minutes (let the other teams watch the clock for you), the student with the paper must try to get one of the students on his/her team to say as many of the words on the list without using the word itself. One point is scored for each word guessed. The challenge here with a class full of students who all speak the same language is keeping them from giving hints in their native tongue. Usually, the other teams are vigilant about policing this for you, but when they are lazy, you'll have to lay down the law on your own.

25. The Picnic

Aim: to review vocabulary

Procedure: This is a simple game that requires students to generate vocabulary in English. The class is asked to imagine that they are going on a picnic. Their job is to suggest things to bring along. The teacher says yes or no to each suggestion. What the students do not know is that the teacher says yes when a student suggests something whose first letter is the same as the first letter of the name of the student. The teacher says no if the first letter of the suggested object and the first letter of the name of the student do not match. For example: Alicia: I want to bring apples. Teacher: You can bring apples, Alicia. Alicia can bring apples. What do you want to bring, Marco? Marco: I want to bring a radio. Teacher: Sorry, you cannot bring a radio. If students need a hint, you can interject something like: Maria: I want to bring bananas. Teacher: Sorry, you cannot bring bananas. Why not ask Barbara to bring bananas? Usually someone figures out the game. Knowing the secret forces them to narrow their suggestions to words beginning with the same letter as their name.

26. Feel and Guess

Aim: to review vocabulary

Preparation: bring plastic or real food in a bag

Procedure: The class is divided into teams. A representative(代表) from each team comes to the board and the teacher places a food item in their hands behind their back. The first person to identify the food correctly scores a point for their team. Then new representatives come up.

 27. Word Association

Aim: to review vocabulary

Procedure: The teacher starts the game by saying a word such as "Hotel." For example: Teacher: Hotel. Student A: Bed. Student B: Room. Student C: Service. Student D: Food.  As you can see, any association is ok.  If the student cannot answer (5-second limit), he or she must stand up. The last student seated is the winner. If the association is not obvious, the student is asked to explain the association.

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Games for Listening and Speaking

1. Chinese Whispers

Aim: to practice time and pronunciation

Procedure: Have 2 teams in a U- shape facing each other: Team A and Team B. Call 2 representatives, one from each team, to your desk and whisper a time. Then they go back to their teams and whisper the time into the ear of the first person, who whispers it to the next person, and so on down the line. The last person writes it down and gives it to the person who whispered it first. Then the 2 original representatives run to write it on the board. If the words written on the paper and the board are the same, the fastest team scores a point; however, if it is not correct they have to go back and whisper it again. This encourages not only time recognition but good pronunciation, like distinguishing between 15 and 50 or 14 and 40. The students love this game.

2. Twenty questions

Aim: to practise saying interrogative sentences

Procedure: One student has something on his mind. Other students try to find what he is thinking of by asking twenty questions, e.g., "Are you thinking of a person? Are you thinking of a man?" etc. The student answers only with "yes" or " no." If the students can guess the answer with twenty or fewer questions, they win; otherwise they lose.

3. Taboo word description

Aim: to practise speaking

Procedure: One student thinks of a certain word in his mind and describes it without mentioning any words related to it. For example, with the word "book," you cannot mention the words: book, letter and paper. Another student acts as judge. Other students listen. If the student mentions those taboo words, he will lose. The winner is the student who can talk the longest time without using taboo words.

4. Charades

Aim: to get students to describe class items

Procedure: Have a representative of each team go to the board and stand with their backs to it. Then the teacher puts up or draws a picture on the board behind the representatives. Then, the teams take turns describing the picture to them, without mentioning the word itself. When one of the representatives identifies the picture correctly, he/she scores a team point. (In the beginning, you might like to choose the most alert students.)

5. Repeat and Add

Aim: to practise speaking

Procedure: First, one student says a sentence of an improvisational(即兴) story. The next student repeats the sentence and adds another one. The 3rd student repeats the sentences and adds one more sentence. This continues until a student fails to repeat all the sentences correctly. Typically, this will make a funny story. The student who can repeat the story fully will win.

6. Speak and Guess

Aim: to practise speaking

Procedure: Choose 4 students to come to the front of the room or the middle of the circle with their ears covered so as to prevent them from hearing. Then, show the other students an expression or a sentence without letting the four students see it. Finally, the students try to convey to the four students the word or expression with gestures. The student who guesses correctly wins.

7. Right or Wrong

Aim: to practise listening and speaking

Procedure: First ask 4 students to come to the front of the room. Have other students ask them some questions or tag questions concerning geography, history, music, arts, etc. For example, "Name the parts of Great Britain." 【 England, Scotland, Wales and Northern Ireland. 】 Then the four students try to answer them. The student who answers the most questions correctly wins.

8. Description

Aim: to practise speaking

Procedure: Use a homework assignment from the previous day. For example, the assignment was to describe the student's bedroom or dorm room.  In the game, the student reads the description of his/her room. The class draws a replica of the room as they hear it described. When the student finishes, s/he draws the room for the class. Often, the comparisons are very funny.   It is also a good vocabulary builder.  Time needed per student about fifteen minutes. 

9. Catch

Materials: ball (or other throwable item)

Aim: review, student fluency

Instructions: List a set of vocabulary items on the board. The student holding the ball selects an item says it and throws the ball to another student. The 2nd student has to say the previous item, select, and say another item.

Variation: Assign students one vocabulary item. Have the first student pronounce her/his item and the item of the student to whom the ball is thrown.

 10. Blind Olympics

Aim: to reinforce direction

Preparation: rearrange the class into an open space. Make two (or more) teams and in each team blindfold one person. Assign a scorekeeper/judge for each team. The students sit at the back of the classroom after creating an obstacle course from desk and chairs. Then the students from each group have to give directions to their candidate to reach the finish line at the end of the room. Each time their competitor touches an item in the room, they loose a point. If they touch the other competitor, they loose two points (or any combination you like). This is a very noisy game, but students love it. It is very useful in reinforcing directions. (It is ideal for a big class to split them into 4 teams and start at opposite ends of the classroom.)

11. Hide and Find

Aim: to practice directions

Preparation: paper cups and something to blindfold half the students

Procedure: Number 12 paper cups on the bottom from 1 to 12, depending on the number of students. Divide the students into two teams. For larger classes, you could make three teams or more. Students on each team are paired. One student is blindfolded (蒙上眼)and the other student becomes the guide. Hide the cups all over the room but they should not be under anything. Assign team one cups 1-6 to find and team 2 cups 7-12. Guides cannot touch or lead their partners by the hand. They can only give them directions such as turn right, turn left, go straight, etc. They cannot use their native language, only English, to explain the cup's location. When they have found a cup, they must return it to the place that has been chosen by the teacher. I have them stack each cup on top of the cup they have just found. They remain blindfolded until they have completed finding and returning the cup to the proper place. Their partners must give them directions on where to put the cup that has been found. As soon as a cup has been found and returned by one pair of students, the next pair goes, etc. The cups must be found and returned in order. The first team to find and return all the cups is the winner.

12. Magic Bag

Aim: to have students ask questions and answer them correctly

Preparation: Bring an empty bag.

Procedure: Before the game, collect items from the students' desks or bags and put them in your bag without them seeing what you have taken. Then they have to ask you, "Do you have a...?" If the guess is correct, her/his team gets a point. After you put all the items on the table, one team asks the other, "Is this your ...?"  For every correct response, add a point to the team's score.

 13. Have You Seen My Sheep

Aim: to encourage careful description and listening about dress

Procedure: A circle is formed with one player called IT outside the circle. He/She moves around the outside of the circle and taps someone on the shoulder asking, "Have you seen my sheep (or dog, cat, goat...)?"   The Student responds: "Yes I have seen it."       IT asks, "What's it wearing?" or "How is it dressed?"   The student must describe someone in the circle e.g. green shirt, brown shoes, long hair. On recognizing that she/he is being described, the student must run round the outside of the circle away from IT. If caught before getting back to his/her place, s/he takes the place of IT.

14. Pictionary

Aim: to encourage the students to express themselves

Level: Great for all grades

Procedure: Divide the class into teams, then have one student go to the board and draw a picture, e.g. animals, people, actions, places or even feelings.  Be creative! Have the rest of the class guess what is being drawn. The team that guesses right gets a point.  Have the drawer choose who will draw the next picture and have prizes, i.e. candy, pennies and nickels, or anything else your students may like, for the winning team.

15. Total Physical Response

Aim: to practise listening and response

Procedure: Ask one student to read while the others follow the action. You could do this in groups.  Examples: Touch your ear. Slap your elbow.

 16. Riddles

Aim: to encourage students to speak

Procedure: In riddle format, describe something and allow students to guess.  Example: "I am cold and wet. I am full of bubbles. You drink me when you're hot." (Answer: soda pop)

17. Problem Solution

Aim: to encourage students to think logically

Procedure: One person describes a problem and asks a group of students to indicate how to solve it. Example: You are in an elevator. It stops between floors & you cannot get the door open. - Discuss what to do. What happens?

18. Pancho Carrancho

Aim: Review

Procedure: Assign the name of a food to every student and write the names on the board. The teacher is also assigned a food, let us say 'turkey.' Have the students say in a loud voice what they are. The teacher starts the game by saying, "Pancho Carrancho doesn't eat turkey, he eats rice." The student who is rice has a few seconds to react. Her response should be, "No, Pancho Carrancho doesn't eat rice, he eats spaghetti."

19. Adverts

Aim: to develop fluency in using descriptive language

Preparation: collect newspapers and magazines (ideally in English)

Procedure:

1. Put the learners in groups.

2. The group discusses the following questions written on the board: a. What product/service is each advert trying to sell? b. How does it try to do this (colours, images, etc) c. Who is the audience for the advert? d. Would you buy this product?

3. Each group does a mini-presentation explaining one of their adverts.

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  Games for Structures

1. Add A Word

Level: upper beginner to intermediate

Materials: Writing surface or blank word cards

Aim: to practice sentence building

Procedure: The teacher writes a short, simple sentence on the board. One by one, the students give the teacher one word and indicate where it fits into the sentence. It is then added and the next student takes a turn.

Variation: Students may be allowed to add two or three words.  Students may be allowed to replace a word with two words.  The board can become crowded. To avoid this, words can be written on cards and the sentence constructed from the word cards.

 IV. Games about Numbers

1. Scratch my Back

Aim: to help students recognize and say numbers

Procedure: The students stand or sit in two lines and the representative of each group faces the board. The teacher "scratches" a number on the back of the last student at the back of each row. The student does the same to the next person up the row. The person in front writes the number on the board while saying it aloud. If the numbers agree, the team receives a point.

 2. Circle the Number Relay

Aim: to practice numbers

Procedure: Various numbers are written clearly and firmly on the board. If all students are confident using numbers 1-20, select others. They should be written at the height the learners can reach. There are two teams and one member from each team stands at the board, colored chalk in hand (each team has a different color). The teacher, or designated student, calls the numbers. The first student of the pair to put a ring round the correct number scores a point for her/his team. Then, replace the 2 representatives and do it again. Instead of numbers, you can use clock times, dates, pictures, telephone numbers, etc. You can also make this a relay game: when the number is called, the first in each team rushes to the board and circles the number, then hands the chalk to the second person and another number is called.

3. Buzz

Aim: to practise numbers

Procedure: Students sit in a circle and count in turn 1, 2, 3, 4 but are not allowed to say any number that contains a 5 o r a multiple of 5. Instead, they must say "Buzz." If they make a mistake or hesitate too long, they are eliminated. After elimination, the following student starts again at 1. This is the easy version; it is more fun using multiples of three and making the students change direction every so often.

 Thanks to my American friend Jeanne who gave the revision of the English text.

1.抢读单词

  这是训练学生从认读单词能力的游戏,教师将全班分成若干小组,然后逐个出示一些单词卡片或图片,学生们举手抢答,教师让最先举手的学生读出该单词并说出其中的意思,或将图片上的单词读出来拼出来,读对说对拼对的给该组记10分,得分最多的组为优胜。

2.看图猜词

  以每一纵行为一组进行竞赛,教师先出示一些单词的图片,然后收起来,再从中抽出一张放在身后,由每组的第一名学生轮流猜,可以问:“Is it a plane (bus, bike)?”回答:Yes, it is.或No,it isn‘t.等。哪个组猜对了就给记10分,然后接着往下猜,第一排的学生猜过后第二排接着猜,最后得分最多的组为优胜。做这个游戏时,还可以找一位学生来主持,由他让学生们猜。

3.看图写单词

  这是让学生们复习学过单词的游戏,教师事先把需复习的20个单词用简笔画画在小黑板上或大白纸上,先不要让学生们看见,然后将全班按前后左右四人一组分成若干小组。竞赛开始,教师将小黑板或白纸挂起来,让学生们看一分钟,然后收起来,再给学生们两分钟时间将看到的单词写出来,写得最多最正确的组获胜。

4.相同词首单词拼读赛

  将全班分成若干小组,教师说一个字母(如:D),第一组的第一名学生立即站起来,说出并拼出三个(也可以是五个或十个,视学生词汇量的多少而定)以字母D打头的单词,如:desk, dog, door等,念不出或念错要扣分,这位学生说完后,教师念另一个字母,由第二组的第一名学生说。这样依次进行下去,最后看哪组得人最多为胜,做这个游戏时,也可以让两组的学生轮流说字母(如由第一组的第一名学生说字母,由第二组的第一名学生答)这样就成了对抗赛,注意不要说Q,X,Z等字母。

5.拼单词对抗赛

  将全班分成若干小组,对抗赛在两个小组中进行,在教师宣布游戏开始后,第一组的第一名学生立即用中文说出一个单词(如:自行车),第一组的第二名学生应立即将这个单词说出来,说错或不能迅速说出单词的记负分,最后哪组扣分最少为优胜。

6.相同元音单词拼读对抗赛

  将全z班分成若干小组,对抗赛在两个小组中进行,游戏开始,教师说一个单词(如:bike),第一组的学生A应立即站起来,说出一个含相同元音(即元音[ai]的单词),如:five,说出词义并拼出来,说不出,说错词义拼错要扣分,这位学生说完后,教师念另一个单词,由第二组的学生A站起来说,这样依次进行下去,最后看哪组得分最多为优胜。做这个游戏时,也可以让两组学生轮流说单词(如由第一组的学生A说一个单词,由第二组的学生A答),这样就成了对抗赛。

7.拼读单词列队比赛

  将全班分成两组,教师发给每个学生一张字母卡片,不常用的字母(如Q,Z)可以一人多拿几张,游戏开始,教师说一个单词,如ship,或出示一张轮船的图片,两个组持S,H,I,P字母的学生应立即站到讲台前按顺序站好队,先按正确次序排好队的为优胜。

8.单词接龙

  将全班分成若干组,每组来一个学生在黑板上写出一个以某字母为词首的单词,前一个单词的词尾字母作下一个单词的词首字母。在规定时间内哪一组接的词最多为优胜。如:pen-nice-eight-tea-an-no-or-right-teacher-radio-on-nor等。

9.猜袋中物 

  教师从书包中拿出一件东西放入一只不透明的袋子里,由每组的第一名学生轮流猜,可以问:“Is it a banana(an apple, orange)?”猜对了为优胜。 

10.换宝 

  教师准备好一些单词卡片(有的写中文,有的写英词)和图画。将卡片和图画放入一只不透明的袋子里。游戏开始教师说,袋子里装的是许多宝物,让学生们上来轮流摸宝,如果摸到的是写有英文的卡片,则要英译汉;如果是中文,则要汉译英并拼读出来;如果是图片,则要看图说英语。 

11.看图猜词大家答 

  教师先出示一些单词的图片,然后收起来,请一名学生到前面猜,猜的学生面对全班,再请另一名学生上前站在他身后,抽出一张图片高举在手中。猜的学生可以问全班:“Is it a plan(ship, bike)?”等,全班学生答:“Yes.”或“ No.”猜对后可以换另一位学生继续猜。 12.猜颜色 

  教师先准备一些单词的图片。如白色的飞机,红色的小汽车,黑色的鞋,绿色的上衣等。游戏开始,请一名学生到前面来猜,猜的学生面对全班站立,再请另一名学生上前站在他身后,抽出一张图片高举在手中并说:“This is a plane(car).What colour is it? Please guess.”猜的学生可以问全班:“Is it red (black)?”等,全班学生答:“Yes.”或“No.”猜对后可以换另一位学生继续猜。

13.缺了什么 

  这是训练学生记忆力的游戏。教师出示一些实物,放在讲台上,让上来猜的学生先看半分钟,然后背向讲台面向学生站立,再让另一位学生上来取走一样东西。然后说:“Pease guess What is missing?”猜的学生要在10秒钟内用英语把缺的东西说出来。 

14.传递单词 

  每一排为一组,全班分成若干组,教师分别发给每一组最后一排的学生一张纸,上面写个单词。在教师说开始后,最后一排的学生即用耳词把纸上的单词告诉前面的学生,这位学生再把听到的单词告诉前面的学生…这样依次进行下去。最后,第一排的学生把所传的单词写到黑板上,传得最快,最准的组获胜。 

15.找对子 

  教师将20个单词的图片贴在黑板上,另外将20张对应的单词卡扣着放在讲台上,然后让参赛的两组学生逐一上来抽卡片,抽出卡片后先要举给学生们看,然后把黑板上相应的图摘下来并将单词读出来,找对读对的得2分,找对读错给1分,找错了的不得分,卡片全部抽完后,得分多的为优胜。 

16.摸鼻子 

  这是训练学生听单词并快速作出反应的游戏,在学了单词nose, ear, eye,

leg, hand, arm, finger等单词后,教师可快速说出这些单词,学生听到指令便用手触摸这个部位,最快最准的获胜,当学生做得非常熟悉后,还可以增加难度,可要求学生听到哪个单词不许摸哪个部位,如教师说“nose”,学生不可以摸鼻子,但可以摸眼睛,耳朵,嘴等其它部位,这个游戏可以用竞赛的形式进行,每组抽一名学生到前面作动作,做错了就被淘汰,最后剩下的一人或两人为优胜。 

17.听单词做动作 

  这个游戏的玩法与“摸鼻子差不多,在学了run, walk, sit, stand, swim,

skate, play, football, play, basketball等动词和动词词组后,教师可快速说出这些动词或词组,学生听到便做动作,最快最准的获胜,这个游戏同样可以用竞赛的形式进行,每组抽一名学生到前面做动作,做错了就被淘汰,最后剩下的一人或两人为优胜。 

18.宾狗(Bingo) 

  这个游戏的玩法与游戏(7)相同,每个学生准备一张纸,并在上面画一个井字,将纸分成九格,然后教师随便念九个学过的单词,学生边听边将单词写在格子中,随便填在哪格里都好。学生填好后,教师再打扰次序逐个念这九个单词,学生边听边在听到单词上画圈,当画的圈在横行、竖行或对角线上成为一条直线时,学生就可边喊“宾狗(Bingo)”边将纸举起让教师检查,最先喊“宾狗”写得准确的获胜。这个游戏还可以用于数词,也就是说,教师可以随意念九个数词来代替九个单词,让学生填入格子中。 

19.报电话号码对抗赛 

  以下几个游戏都是训练学生说数词能力的,这个游戏的玩法是:将全班分成若干个小组,对抗赛在两个小组中进行,参赛的每个学生都要准备一张纸,上面写一个六位数的电话号码,在教师宣布游戏开始后,第一组的第一名学生立即出示他手中的号码,第二组的第一名学生应立即用英文将这个号码说出来,然后该学生出示手中的号码,第一组的第二名学生应立即将这个号码说出来,说错或不能迅速说出的记负分,最后哪组扣发最少为优胜。 

20.猜年龄 

  教师事先准备好一批人物的图片,如Mike, Kate等,在图片的反面写上数字,如5,8,11,15等。这个游戏可以每一纵行为一组进行竞赛。由教师或一位学生出示一张图片,由每组的第一名学生轮流猜,可以说:“Is he(she)twelve(eleven)?”等。哪个组的学生猜对了就给该组记10分,然后接着往下猜。第一排的学生猜过后第二排接着猜。最后哪个组得分最多为优胜。 21.加减运算对抗赛 

  将全班分成若干个小组,对抗赛在两个小组中进行,在教师宣布游戏开始后,第一组的第一名学生立即出一道加减题,如:Three and four.等,第二组的第一名学生应立即用英文将答案说出来,如:seven, three等,然后,该学生出另一道题,由第一组的第二名学生回答,答错或不能迅速答出的记负分,最后哪组扣分最少优胜。 

22.猜袋中东西数 

  将全班分成若干小组,每组抽一人到前面,背对着班级。教师拿一个袋子,并向学生们借一些书本,铅笔,钢笔,橡皮等,放入袋中,然后让各组学生轮流猜袋子里东西的数目,猜对的给该组记10分。

 23.找邻居 

  教师让全班学生依次报数,然后用汉语说一个数,如“三十六”则三十六号学生应立即起来并用英语报数“thirty-six”,然后前面一号(35号)和后面一号(37号)就要相继站起来,用英语说“thirty-five”和“thirty-seven”。这个游戏也可以分组竞赛,教师可将学生按左右分成两组,一组报单数,另一组报双数,在教师说一个数(如“二十七”)后,某一组中的27号学生应首先站起来用英语说“twenty-seven”另一组中其后面一号(28号)的学生要紧接着站起来,用英语说“twenty-eight”,不能迅速站起来或是说错了的要扣分,最后扣分最少的组为优胜。 

24.拍七 

  将全班按纵行分成若干组,每组派一至二人到前面围成一圈,教师任意指定一个学生开始说one,然后依次让第二个two说,第三个说three…说到seven, seventeen…或七的倍数(如fourteen, twenty-one等)时,就不报数而用拍手代替,该拍手时报了数,或者报错了数字,就被罚下去。游戏重新开始,直到剩下最后两个人,给这两个组记10分。做这个游戏,还可以与记单词结合起,可以在该拍手时说一个刚学过的比较难记的单词,如language等,说错了要被罚下去,并换一个单词重新开始游戏,这样不仅可以帮助学生读英语单词,还可以复习单词,这个游戏除了可以分组竞赛外,还可以在全班进行。 

25.找出不合群的单词 

  教师说一组单词(如car, bus, jeep, sheep),比一比谁能最先挑出意义上不合群的词。上述单词中sheep不合群,因为car, bus, jeep,属于交通工具一类的,而sheep属于动物一类的词。26.增减字母变单词

教师说出或出示一个单词,要求学生增加或减少一个字母使其变成另一个单词,如:it-its, read-red.这个游戏也可以进行抢答。 

27.变换字母次序组成新单词 

  教师说出或出示一个单词,要求学生变换字母次序使其变成另一个单词,如:east-seat,这个游戏也可以进行抢答。下列单词可供参考,are-ear; read-dear; meat-team; stop-spot; now-won等。 

28.分拆单词链 

  教师出示一个单词锭,如theredoorunder,要求学生在一定时间内将单词链拆成最多的单词。如:the, he, her, here, there, red, door, or, run, under. 

29.词中有词 

  教师给出一个单词,根据该单词中的字母,组成新单词,看谁组成的单词多,例如:late(5):a, at,a te, let, tea下列单词可供参考,括号中的数字是可组成的最低单词数:team(5),table(10),woman(10)answer(10),strong(10),mountain(20),honest(15),nothing(15),father(20),cart(5). 

30.反义词(同义词,对应词)拔河赛 

  首先要做一“拔河绳”,方法是在投影仪或磁性黑板上画一横线,中间位置画一竖线作为“界河”,左右划五个小格最外边的两个小格作为“界河线”。将一只棋子放在中心线上作为绳的中心,若没有磁性黑板,可以在黑板上横挂一绳子,绳子中间挂一红纸环作为绳的中心。然后将学生分成若干队,由其中两队进行拔河,游戏开始,甲队的第一人说出一个词,乙队的第一个人应立即说出其反义词(同义词或对应词),要是他说对了,棋子(或红纸环)要向甲方移动一格,要是他说不出或说错了,棋子(或红纸环)要向乙方移动一格,然后乙队的第一个人说一个词,由甲队的第二人说出其反义词(同义词或对应词),当棋子移动了五格,到达乙方界河边时,甲方胜利了。 

31.名词复数拔诃赛 

  这个游戏的玩法和上一个游戏差不多,只是甲队第一个人说一个单词后,乙队的第一个人要说出并拼出这个单词的复数形式,胜负的确定也和上面的游戏一样。

Games for Vocabulary and Phrase     Games for Structures
Games for Listening and Speaking   Games for Numbers

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